Worlds In Progress
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2023-07-14T22:33:02Z
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__NOTOC__
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Replaced content with "__NOTOC__ == Worlds in Progress Ruleset == [[Stats]]"
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__NOTOC__
== Worlds in Progress Ruleset ==
[[Stats]]
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/* Worlds in Progress Ruleset */
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__NOTOC__
== Worlds in Progress Ruleset ==
[[Terms]]
[[Mechanics]]
[[Stats]]
[[Skills]]
[[Divine Spells]]
[[Words of Power]]
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__NOTOC__
== Worlds in Progress Ruleset ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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/* Worlds in Progress Ruleset */
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__NOTOC__
== Contents ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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== Contents ==
== Contents ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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== Description ==
== Contents ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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/* Description */
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
1) maximize player agency and impact of player decisions
2) a classless character design strategy
3) optomized for worlds with active dieties
== Contents ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Terms]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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/* Contents */
wikitext
text/x-wiki
== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Ability Tags]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Words of Power]]
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Ability Tags]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Skills]]
<br>
[[Divine Spells]]
<br>
[[Elemental Magic]]
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Ability Tags]]
<br>
[[Mechanics]]
<br>
[[Stats]]
<br>
[[Divine Spells]]
<br>
[[Elemental Magic]]
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wikitext
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Ability Tags]]
<br>
[[Terms]]
<br>
[[Stats]]
<br>
[[Divine Spells]]
<br>
[[Elemental Magic]]
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wikitext
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== Description ==
Worlds in Progress is a table top RPG system with a few core design principles:
<br>
1) maximize player agency and impact of player decisions
<br>
2) a classless character design strategy
<br>
3) optomized for worlds with active dieties
== Contents ==
[[Ability Tags]]
<br>
[[Terms]]
<br>
[[Stats]]
<br>
[[Divine Magic]]
<br>
[[Elemental Magic]]
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Stats
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'''Status'''
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'''Stats'''
Overview:
Stats are broken down into stats that impact Actions, and stats that passively impact your character.
<br>
<hr>
Active Stats
Strength:
<br>
Agility:
<br>
Intellect:
<br>
Intuition:
<br>
<hr>
Passive Stats
Constitution:
<br>
Resilience:
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'''Stats'''
Overview:
Stats are broken down into stats that impact Actions, and stats that passively impact your character.
<br>
<hr>
Active Stats
<br>
Strength:
<br>
Agility:
<br>
Intellect:
<br>
Intuition:
<br>
<hr>
Passive Stats
<br>
Constitution:
<br>
Resilience:
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Overview:
Stats are broken down into stats that impact Actions, and stats that passively impact your character.
<br>
<hr>
Active Stats
<br>
Strength:
<br>
Agility:
<br>
Intellect:
<br>
Intuition:
<br>
<hr>
Passive Stats
<br>
Constitution:
<br>
Resilience:
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'''Overview'''
<br>
Stats are broken down into stats that impact Actions, and stats that passively impact your character.
<br>
<hr>
'''Active Stats'''
<br>
Strength:
<br>
Agility:
<br>
Intellect:
<br>
Intuition:
<br>
<hr>
'''Passive Stats'''
<br>
Constitution:
<br>
Resilience:
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Ability Tags
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Created blank page
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Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x)
universal tags
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
combat ability tags
[Martial Attack]: an ability resulting in physical damage
[Magical Attack]: an ability resulting in magical damage
[Trigger (x)]: ability of type (x) must be used before this ability can e used
[Concentration]: only one ability requiring concentration can be used at a time
[Instant]: can be used at any time during turn order
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
[Quick]: cannot be interupted
[Reaction]: an ability that requires a triggering event before it can be used
non-combat ability tags
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
universal tags
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
<hr>
combat ability tags
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
non-combat ability tags
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
non-combat ability tags
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
non-combat ability tags
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
Non-Combat Ability Tags
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
[Faith]
The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]
a [Prayer] is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
[Mana]
[Mana] is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
[Harvest Mana]
The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
[Mana Capacity]
The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
[Hold Mana]
If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
[Arcane Words]
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith] The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]
a [Prayer] is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana] is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana] The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
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'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]
a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
7b459a3713eedf76a71dee17a1e32b9c126c2ecc
28
27
2023-07-31T13:44:38Z
Kecki01
2
wikitext
text/x-wiki
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]
a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
2ec8a2cec840e29fe35d2287e7e3922feecb8cc3
29
28
2023-07-31T13:51:31Z
Kecki01
2
wikitext
text/x-wiki
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]
a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
5bf65f942eccffc6215e55597de6ac6744308114
30
29
2023-07-31T13:53:28Z
Kecki01
2
wikitext
text/x-wiki
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
33b117ab2d238cd3e558efe6ccf4dad7bb2f3c63
31
30
2023-07-31T13:55:21Z
Kecki01
2
wikitext
text/x-wiki
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana].
<br>
[Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Mana Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold Mana]: If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words]: are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
5f772b78a231ae738cc86ea2256e554c3bcc2273
32
31
2023-07-31T14:09:41Z
Kecki01
2
wikitext
text/x-wiki
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Martial Attack]: an ability resulting in physical damage
<br>
[Magical Attack]: an ability resulting in magical damage
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: only one ability requiring concentration can be used at a time
<br>
[Instant]: can be used at any time during turn order
<br>
[Interrupt]: interupts an ability as it is happening such that the interrupt takes place first
<br>
[Quick]: cannot be interupted
<br>
[Reaction]: an ability that requires a triggering event before it can be used
<br>
<hr>
'''Spell Casting Ability Tags'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold].
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
433c015883fa3158c3eba25e71cbb803b2562477
36
32
2023-07-31T14:38:28Z
Kecki01
2
wikitext
text/x-wiki
'''Explanation'''
<br>
In attempt to ensure all abilities fit a structured set of mechanics, and to ensure that interactions such as reactive ability components work and can be balanced, the following is a set of Tags and associated meanings that can be used for skill design and easy skill comprehension.
<br>
<hr>
'''Universal Tags'''
<br>
[Duration (x)]: ability has a duration of (x) [Turn]s/[Round]s/minutes/hours
<br>
[Channel (x)]: ability requires (x) [Turn]s/[Round]s/minutes/hours before the effect manifests
<br>
[Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x)
<br>
<hr>
'''Combat Ability Tags'''
<br>
[Turn]/[Turns]: The period of play in combat where a player can have their character take take [Actions]. [Turn] has no meaning outside of combat.
<br>
[Turn Order]: The order in which players take their [Turns]. [Turn Order] has no meaning outside of combat.
<br>
[Round]: The collection of all [Turns]. [Round] has no meaning outside of combat.
<br>
[Attack]: An ability specifically designed to damage, debuff, impede, disable, or in other ways
<br>
[Trigger (x)]: ability of type (x) must be used before this ability can e used
<br>
[Concentration]: Denotes an ability that requires continuous, uninterupted, mental focus of the character to maintain the effect of the ability.
<br>
[Instant]: can be used at any time during turn order.
<br>
[Quick]: Indicates that an ability will not trigger a reaction, even if an ability with the [Reaction] tag would normally be triggered by it.
<br>
[Interrupt (x)]: Interupts an ability of type x as it is happening such that the interrupt takes place first. An ability with the [Interrupt (x)] tag should be treated as if it is also a [Reaction (x)] in that it can only be used in response to ability of type x.
<br>
[Reaction (x)]: an ability that requires a triggering event (x) before it can be used.
<br>
<hr>
'''Non-Combat Ability Tags'''
<br>
[Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x)
9844e5050a741057071f66a8db899a2bc3c5859d
Elemental Magic
0
8
34
2023-07-31T14:10:29Z
Kecki01
2
Created page with "[Harvest] (mana): The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> (mana) [Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold] (mana): If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words]: are so..."
wikitext
text/x-wiki
[Harvest] (mana): The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
(mana) [Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold] (mana): If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words]: are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
a793538934ad75e47589092e026a554721ec10e1
46
34
2023-07-31T16:36:11Z
Kecki01
2
Blanked the page
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Terms
0
9
38
2023-07-31T14:39:40Z
Kecki01
2
Created page with "'''Explanation''' <br> <br> <hr> '''Magic Terms''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana]: An ever-present energy tha..."
wikitext
text/x-wiki
'''Explanation'''
<br>
<br>
<hr>
'''Magic Terms'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold].
6882fa093e955f6904843bfdb2006b1e832cfba5
39
38
2023-07-31T14:47:02Z
Kecki01
2
wikitext
text/x-wiki
'''Explanation'''
<br>
In an attempt to create a framework of consistent mechanics on which to build skills and abilities, here are some terms.
<br>
<hr>
'''Magic Terms'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god.
<br>
[Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns.
<br>
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold].
a3409aa71d2ea4bba31dc7d62f3354bc40656c11
40
39
2023-07-31T15:05:33Z
Kecki01
2
wikitext
text/x-wiki
'''Explanation'''
<br>
In an attempt to create a framework of consistent mechanics on which to build skills and abilities, here are some terms.
<br>
<hr>
'''Magic Terms'''
<br>
[Faith]: The amount of ability points you have spent to improve your standing with a specific god. Find out more about [Faith] on the [[Divine Magic]] page.
<br>
[Prayer]/[Prayers]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. Find a list of suggested [Prayers] on the [[Divine Magic]] page.
<br>
[Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic has [Mana][Capacity], and can [Harvest] and [Hold] [Mana].
<br>
[Harvest]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus.
<br>
[Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina].
<br>
[Hold]: If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn.
<br>
[Arcane Words]: [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost.
<br>
[Spell]/[Spells]: A [Spell] is a combination of one or more [Arcane Words], strung together to create a single cohesive effect. As more words are combined, or as advanced forms of a word.
db4c973e7ecd2e602017107d0ddad5be67c66387